Archive for November, 2009

Basic Prototype

Saturday, November 28th, 2009

Hey all,

After a long time we ave a Basic prototype! This means that we can give you an idea of whats coming up.

First of all, the level that you see is only to display some assets that we are going to use to build the real level.

The prototype has some cool functions like real jump physics, basicĀ  shadow and movement. (more…)

Post to Twitter Tweet This Post

FBX problem fixed!

Monday, November 9th, 2009

We have fixed the problem, it had to do with the smooting of animations. (thank you Achmad)
If you have this problem and you have Maya you can fix it this way:
(make sure you save a file before the first action, do this if you want to test or if you have all the animations ready)

(more…)

Post to Twitter Tweet This Post

FBX Weird animation glitch

Sunday, November 8th, 2009

Hey all,

Since a few weeks we have got some trouble with exporting to FBX. This is needed to get our character in the game. Stefan has modeled the character in Maya and also rigged and weight painted it, but when we want to export to FBX the model gets glitches.

We believe the glitches get in when we export because in the track editor or the maya timeline we cant find weird things.

Has anyone any idea what the problem can be ? If so please contact us…

Greets The Awesum Games Team

Post to Twitter Tweet This Post