FBX problem fixed!

We have fixed the problem, it had to do with the smooting of animations. (thank you Achmad)
If you have this problem and you have Maya you can fix it this way:
(make sure you save a file before the first action, do this if you want to test or if you have all the animations ready)


- bake the animations on the bones
- remove control objects
- select the problem bone(s) in our for example the hand
- go to the graph editorĀ  (window -> animations -> graph editor)
- select the rotation channels and the tracks on the graph editor view
- go to curves -> change rotation interp -> synchronise quaternions

Thats it! now if you export everything should be fine!

Greets,

The Awesum Games Team!

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One Response to “FBX problem fixed!”

  1. Haha nice dat ie gefixt is :D Ik vond filmpje best relaxt ook al glitcht ie beetje XD Ben benieuwd! :D

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