<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Awesum Games &#187; Other Articles</title>
	<atom:link href="http://www.awesum-games.com/blog/category/awesum-games-others/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.awesum-games.com/blog</link>
	<description>cause Epic was already taken!</description>
	<lastBuildDate>Fri, 12 Feb 2010 22:33:42 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>FBX problem fixed!</title>
		<link>http://www.awesum-games.com/blog/2009/11/fbx-problem-fixed/</link>
		<comments>http://www.awesum-games.com/blog/2009/11/fbx-problem-fixed/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 19:41:03 +0000</pubDate>
		<dc:creator>Juul</dc:creator>
				<category><![CDATA[Other Articles]]></category>
		<category><![CDATA[The Wraith Project]]></category>

		<guid isPermaLink="false">http://www.awesum-games.com/blog/?p=159</guid>
		<description><![CDATA[<a href="http://www.awesum-games.com/blog/2009/11/fbx-problem-fixed/"><img src=""  alt="" title="" /></a>
We have fixed the problem, it had to do with the smooting of animations. (thank you Achmad)
If you have this problem and you have Maya you can fix it this way:
(make sure you save a file before the first action, do this if you want to test or if you have all the animations ready)

- [...]]]></description>
		<wfw:commentRss>http://www.awesum-games.com/blog/2009/11/fbx-problem-fixed/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>FBX Weird animation glitch</title>
		<link>http://www.awesum-games.com/blog/2009/11/fbx-weird-animation-glitch/</link>
		<comments>http://www.awesum-games.com/blog/2009/11/fbx-weird-animation-glitch/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 13:37:47 +0000</pubDate>
		<dc:creator>Juul</dc:creator>
				<category><![CDATA[Other Articles]]></category>
		<category><![CDATA[The Wraith Project]]></category>

		<guid isPermaLink="false">http://www.awesum-games.com/blog/?p=153</guid>
		<description><![CDATA[<a href="http://www.awesum-games.com/blog/2009/11/fbx-weird-animation-glitch/"><img src=""  alt="" title="" /></a>
Hey all,
Since a few weeks we have got some trouble with exporting to FBX. This is needed to get our character in the game. Stefan has modeled the character in Maya and also rigged and weight painted it, but when we want to export to FBX the model gets glitches.

We believe the glitches get in [...]]]></description>
		<wfw:commentRss>http://www.awesum-games.com/blog/2009/11/fbx-weird-animation-glitch/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Our first post !</title>
		<link>http://www.awesum-games.com/blog/2009/09/wip-the-first-assignment/</link>
		<comments>http://www.awesum-games.com/blog/2009/09/wip-the-first-assignment/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 16:23:19 +0000</pubDate>
		<dc:creator>Juul</dc:creator>
				<category><![CDATA[Other Articles]]></category>

		<guid isPermaLink="false">http://www.awesum-games.com/blog/?p=5</guid>
		<description><![CDATA[<a href="http://www.awesum-games.com/blog/2009/09/wip-the-first-assignment/"><img src=""  alt="" title="" /></a>
Hi all,
A little introduction…
Who are we:
We are three students studying Game Design and Development on the Eindhovense school in the Netherlands. We created this company in a school assignment but because we all liked it so much we decided to make it our own company ! Because we are all three studing we will use [...]]]></description>
		<wfw:commentRss>http://www.awesum-games.com/blog/2009/09/wip-the-first-assignment/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>
