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	<title>Awesum Games</title>
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	<link>http://www.awesum-games.com/blog</link>
	<description>cause Epic was already taken!</description>
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		<title>Download the Wraith demo!</title>
		<link>http://www.awesum-games.com/blog/2010/02/download-the-wraith-demo/</link>
		<comments>http://www.awesum-games.com/blog/2010/02/download-the-wraith-demo/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 20:18:38 +0000</pubDate>
		<dc:creator>Juul</dc:creator>
				<category><![CDATA[The Wraith Project]]></category>

		<guid isPermaLink="false">http://www.awesum-games.com/blog/?p=204</guid>
		<description><![CDATA[<a href="http://www.awesum-games.com/blog/2010/02/download-the-wraith-demo/"><img src="http://www.awesum-games.com/blog/wp-content/uploads/2010/02/ingameScreen1-150x150.jpg" title="" alt="" /></a>
Hi Everyone,
After  a half year of struggling with a new engine, and the lovely 3d program&#8217;s called 3ds Max and Maya, we finally managed to pull it off.
We finished the demo a few days ago and its online to download for you all!
A lot of problems came up, and oh boy did we curse, but [...]]]></description>
		<wfw:commentRss>http://www.awesum-games.com/blog/2010/02/download-the-wraith-demo/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Busy Busy Busy :o</title>
		<link>http://www.awesum-games.com/blog/2010/01/busy-busy-busy-o/</link>
		<comments>http://www.awesum-games.com/blog/2010/01/busy-busy-busy-o/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 23:18:55 +0000</pubDate>
		<dc:creator>Juul</dc:creator>
				<category><![CDATA[The Wraith Project]]></category>

		<guid isPermaLink="false">http://www.awesum-games.com/blog/?p=192</guid>
		<description><![CDATA[<a href="http://www.awesum-games.com/blog/2010/01/busy-busy-busy-o/"><img src=""  alt="" title="" /></a>
Its along time since we have post something new here and there is a very simple explanation for that. Its BUSY, VERY BUSY!  
They announced our deadline and it&#8217;s already less than 2 weeks from know    its ON!  
I&#8217;ve been very busy getting the collision detection to work properly and I [...]]]></description>
		<wfw:commentRss>http://www.awesum-games.com/blog/2010/01/busy-busy-busy-o/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How are we doing?</title>
		<link>http://www.awesum-games.com/blog/2009/12/how-are-we-doing/</link>
		<comments>http://www.awesum-games.com/blog/2009/12/how-are-we-doing/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 19:47:51 +0000</pubDate>
		<dc:creator>Juul</dc:creator>
				<category><![CDATA[The Wraith Project]]></category>

		<guid isPermaLink="false">http://www.awesum-games.com/blog/?p=184</guid>
		<description><![CDATA[<a href="http://www.awesum-games.com/blog/2009/12/how-are-we-doing/"><img src=""  alt="" title="" /></a>
Hey guys &#38; girls,
As I speak there&#8217;s a lot happening, we only have a few weeks until the deadline and much work needs to get done before that. Luckily we have a vacation between now and the deadline so we have 2 extra weeks that we can spend on getting it done in time.
I (Juul) [...]]]></description>
		<wfw:commentRss>http://www.awesum-games.com/blog/2009/12/how-are-we-doing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Basic Prototype</title>
		<link>http://www.awesum-games.com/blog/2009/11/basic-prototype/</link>
		<comments>http://www.awesum-games.com/blog/2009/11/basic-prototype/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 19:16:19 +0000</pubDate>
		<dc:creator>Juul</dc:creator>
				<category><![CDATA[The Wraith Project]]></category>

		<guid isPermaLink="false">http://www.awesum-games.com/blog/?p=165</guid>
		<description><![CDATA[<a href="http://www.awesum-games.com/blog/2009/11/basic-prototype/"><img src="http://www.awesum-games.com/blog/wp-content/uploads/2009/11/Screenshot1-150x150.jpg" title="" alt="" /></a>
Hey all,
After a long time we ave a Basic prototype! This means that we can give you an idea of whats coming up.
First of all, the level that you see is only to display some assets that we are going to use to build the real level.
The prototype has some cool functions like real jump [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>FBX problem fixed!</title>
		<link>http://www.awesum-games.com/blog/2009/11/fbx-problem-fixed/</link>
		<comments>http://www.awesum-games.com/blog/2009/11/fbx-problem-fixed/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 19:41:03 +0000</pubDate>
		<dc:creator>Juul</dc:creator>
				<category><![CDATA[The Wraith Project]]></category>
		<category><![CDATA[Undefined Articles]]></category>

		<guid isPermaLink="false">http://www.awesum-games.com/blog/?p=159</guid>
		<description><![CDATA[<a href="http://www.awesum-games.com/blog/2009/11/fbx-problem-fixed/"><img src=""  alt="" title="" /></a>
We have fixed the problem, it had to do with the smooting of animations. (thank you Achmad)
If you have this problem and you have Maya you can fix it this way:
(make sure you save a file before the first action, do this if you want to test or if you have all the animations ready)

- [...]]]></description>
		<wfw:commentRss>http://www.awesum-games.com/blog/2009/11/fbx-problem-fixed/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>FBX Weird animation glitch</title>
		<link>http://www.awesum-games.com/blog/2009/11/fbx-weird-animation-glitch/</link>
		<comments>http://www.awesum-games.com/blog/2009/11/fbx-weird-animation-glitch/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 13:37:47 +0000</pubDate>
		<dc:creator>Juul</dc:creator>
				<category><![CDATA[The Wraith Project]]></category>
		<category><![CDATA[Undefined Articles]]></category>

		<guid isPermaLink="false">http://www.awesum-games.com/blog/?p=153</guid>
		<description><![CDATA[<a href="http://www.awesum-games.com/blog/2009/11/fbx-weird-animation-glitch/"><img src=""  alt="" title="" /></a>
Hey all,
Since a few weeks we have got some trouble with exporting to FBX. This is needed to get our character in the game. Stefan has modeled the character in Maya and also rigged and weight painted it, but when we want to export to FBX the model gets glitches.

We believe the glitches get in [...]]]></description>
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		<slash:comments>0</slash:comments>
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